Play testing update
Following a few recent rule tweaks and optimisations, I’ve achieved a not insignificant goal: I managed to play the Train Game all the way through. It was a solo test, so perhaps not providing an accurate impression of gameplay, but I found it interesting and enjoyable, with twists and developments that encouraged changes in tactics and kept me engaged. Could it be that I have finally created a game that’s worth playing?
Of course, I made a bunch of tweaks to the rules immediately afterwards, but I feel like my faith and hard work has finally been vindicated. It’s no longer a case of “Can I make this work?”, but is instead “How do I make this game even better?”
Happy bunny :)