<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Grinning Cat Games is a tiny UK-based Euro board game publisher with our first game in the making. Here we’ll chronicle our efforts from initial idea to fully realised product and share everything that helps inspire and inform us along the way.</description><title>How (Not?) to Make a Board Game</title><generator>Tumblr (3.0; @grinningcatgames)</generator><link>http://grinningcatgames.tumblr.com/</link><item><title>A test pack shot I took – not bad for a lighting set up cobbled...</title><description>&lt;img src="http://24.media.tumblr.com/989af0f1fb339ebf731ebd333e930c69/tumblr_mi07740xnv1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A test pack shot I took – not bad for a lighting set up cobbled together in half an hour using an old vacuum cleaner box, a couple of sheets of white cartridge paper, some tin foil and my girlfriend’s S.A.D.* lamp.&lt;br/&gt;&lt;br/&gt;*Seasonal Affective Disorder – basically, if you feel down during the winter due to the lower light levels, using a S.A.D. lamp can help you feel better.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/42746572204</link><guid>http://grinningcatgames.tumblr.com/post/42746572204</guid><pubDate>Sun, 10 Feb 2013 12:11:00 +0000</pubDate><category>photography</category><category>photograph</category><category>pack shot</category><category>product shot</category><category>board game</category><category>tokens</category><category>wooden</category><category>colourful</category><category>blue</category><category>yellow</category><category>green</category><category>red</category></item><item><title>How to use feedback (in board games testing)</title><description>&lt;a href="http://hyperbolegames.com/2013/01/30/how-to-use-feedback/"&gt;How to use feedback (in board games testing)&lt;/a&gt;: &lt;p&gt;Game designer Jay Treat provides valuable insight into the mindset of the board game tester to help you get genuinely useful feedback from your session.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/41873503899</link><guid>http://grinningcatgames.tumblr.com/post/41873503899</guid><pubDate>Wed, 30 Jan 2013 17:23:13 +0000</pubDate><category>board game</category><category>game</category><category>gaming</category><category>design</category><category>feedback</category><category>guide</category><category>insight</category></item><item><title>10,000 Feet to Publishing a Board Game</title><description>&lt;a href="http://www.jamesmathe.com/10000-feet-to-publishing-a-board-game/"&gt;10,000 Feet to Publishing a Board Game&lt;/a&gt;: &lt;p&gt;Accomplished board game designer James Mathe has produced an incredibly succinct, yet comprehensive, checklist that all wannabe self publishers need to read.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/41873287482</link><guid>http://grinningcatgames.tumblr.com/post/41873287482</guid><pubDate>Wed, 30 Jan 2013 17:19:12 +0000</pubDate><category>board game</category><category>game design</category><category>publishing</category><category>self publishing</category><category>advice</category><category>game</category><category>gaming</category><category>checklist</category></item><item><title>I could start to enjoy chess if it was like this game of Extreme...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/ZV1bpMamCtY?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I could start to enjoy chess if it was like this game of Extreme Amazing Super Chess that featured on BBC3 recently&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/40010039128</link><guid>http://grinningcatgames.tumblr.com/post/40010039128</guid><pubDate>Tue, 08 Jan 2013 13:19:27 +0000</pubDate><category>chess</category><category>bbc</category><category>bbc3</category><category>comedy</category><category>game</category><category>gaming</category><category>board game</category><category>video</category></item><item><title>A collaboration between Graphical House and Derek Walsh,...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mdybobbrOv1rn3qxfo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_mdybobbrOv1rn3qxfo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;A collaboration between &lt;a href="http://www.graphicalhouse.co.uk/"&gt;Graphical House&lt;/a&gt; and &lt;a href="http://derekwelsh.co.uk/"&gt;Derek Walsh&lt;/a&gt;, &lt;a href="http://www.semaphor-oblique.com/"&gt;Semaphor Oblique&lt;/a&gt; is a beautifully crafted, artisan take on the traditional game of dominoes.&lt;/p&gt;
&lt;p&gt;(via &lt;a href="http://www.formfiftyfive.com/2012/11/semaphor-oblique/"&gt;Form Fifty Five&lt;/a&gt;)&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/36362139302</link><guid>http://grinningcatgames.tumblr.com/post/36362139302</guid><pubDate>Fri, 23 Nov 2012 17:38:00 +0000</pubDate><category>dominoes</category><category>game</category><category>gaming</category><category>craft</category><category>artisan</category><category>wood</category><category>workmanship</category><category>board game</category><category>table top</category></item><item><title>Indie game the movie is a surprisingly good film taking a look...</title><description>&lt;iframe src="http://player.vimeo.com/video/25268139" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Indie game the movie is a surprisingly good film taking a look at the people creating some of the most innovative indie computer games, providing a really interesting insight into the personalities behind the work.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.indiegamethemovie.com/"&gt;&lt;a href="http://www.indiegamethemovie.com"&gt;www.indiegamethemovie.com&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/36361337876</link><guid>http://grinningcatgames.tumblr.com/post/36361337876</guid><pubDate>Fri, 23 Nov 2012 17:24:37 +0000</pubDate><category>games</category><category>game</category><category>gaming</category><category>gamer</category><category>design</category><category>designer</category><category>coder</category><category>computer</category><category>indie</category></item><item><title>I’ve had an extended break from designing the board game....</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mcs4phC23s1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’ve had an extended break from designing the board game. I reckon when you’re so immersed in something that requires such a great amount of time and concentration it’s easy to get sickened of it before it’s finished.&lt;/p&gt;
&lt;p&gt;Anyway, the rules have been refined (again!) and I’ve started to investigate potential routes for the artwork. The main choice has been between slick Sim City-style computer generated isometric perfection, and a totally opposed, hand made with visible flaws and rich texture approach.&lt;/p&gt;
&lt;p&gt;I’ve crudely mocked up a potential style route for the artwork here. All the illustration work other than the train tracks and icons was shamelessly stolen and hacked up from the website of superb illustrator, &lt;a href="http://www.abigaildaker.com/"&gt;Abigail Daker&lt;/a&gt; (sorry Abigail!), who I’d love to approach to do the artwork for the finished game. It’s not representative of the final artwork, but is rather an indication of a potential route I might take with the style.&lt;/p&gt;
&lt;p&gt;I was originally opposed to a hand painted look, as I didn’t want the game to look like it was copying classics like Settlers or Carcassone, but it’s a visual route that fits the themes so well that I think it’s inevitable the artwork will go this way.&lt;/p&gt;
&lt;p&gt;Even though it’s a really crude mock up, I think it does a great job of showing the kind of aesthetic potential the game has. Regardless of how the gameplay turns out, if I do manage to get the game published the visuals are definitely going to be a winner.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/34725928377</link><guid>http://grinningcatgames.tumblr.com/post/34725928377</guid><pubDate>Wed, 31 Oct 2012 22:48:00 +0000</pubDate><category>game</category><category>design</category><category>prototype</category><category>mock up</category><category>artwork</category><category>hack</category><category>hacked</category><category>mash up</category><category>board game</category><category>illustration</category><category>paint</category><category>watercolour</category></item><item><title>These funky looking building blocks are called Totems,...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_mceph5BzGC1rn3qxfo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_mceph5BzGC1rn3qxfo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;These funky looking building blocks are called &lt;a href="http://www.dinosanchez.com/product/totems"&gt;Totems&lt;/a&gt;, they’re handmade from solid walnut and oak, and they’re designed by &lt;a href="http://www.dinosanchez.com/"&gt;Dino Sanchez&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;(via &lt;a href="http://design-milk.com/totems-wooden-building-blocks-by-dino-sanchez/"&gt;Design Milk&lt;/a&gt;)&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/34236833002</link><guid>http://grinningcatgames.tumblr.com/post/34236833002</guid><pubDate>Wed, 24 Oct 2012 17:51:05 +0100</pubDate><category>building</category><category>block</category><category>blocks</category><category>toy</category><category>toys</category><category>game</category><category>wooden</category><category>wood</category><category>walnut</category><category>oak</category><category>craft</category><category>craftsman</category><category>artisan</category></item><item><title>Meeple earrings: definitely a present for the more geeky...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3nh6nffmd1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Meeple earrings: definitely a present for the more geeky girlfriends (and boyfriends? Who am I to judge?) out there. Buy them at &lt;a href="http://www.etsy.com/shop/hardboiledmegg"&gt;HardBoiledMegg Etsy store&lt;/a&gt;. (via &lt;a href="http://danielsolisblog.blogspot.co.uk/2012/05/catan-settlement-token-necklaces.html"&gt;Daniel Solis&lt;/a&gt;)&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/22582474617</link><guid>http://grinningcatgames.tumblr.com/post/22582474617</guid><pubDate>Mon, 07 May 2012 12:27:59 +0100</pubDate><category>meeple</category><category>jewellery</category><category>earrings</category><category>geek</category><category>craft</category><category>etsy</category><category>carcassone</category><category>board</category><category>game</category><category>games</category><category>silversmith</category><category>settlers</category><category>catan</category><category>euro game</category><category>gamer</category><category>gaming</category></item><item><title>Tile laying game, Tsuro, from Calliope Games, is pretty lovely...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3k5232mTg1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Tile laying game, Tsuro, from &lt;a href="http://www.calliopegames.com/#!__tsuro"&gt;Calliope Games&lt;/a&gt;, is pretty lovely to look at and apparently is a great player too.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/22451741988</link><guid>http://grinningcatgames.tumblr.com/post/22451741988</guid><pubDate>Sat, 05 May 2012 17:13:15 +0100</pubDate><category>tsuro</category><category>game</category><category>board game</category><category>gaming</category><category>geek</category></item><item><title>Very interesting Ted Talk, in which game designer, Brenda...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/y9Z-3mz3j6U?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Very interesting Ted Talk, in which game designer, Brenda Brathwaite discusses her take on how games can impact our perceptions of matters of cultural, historical and societal significance.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/22449993588</link><guid>http://grinningcatgames.tumblr.com/post/22449993588</guid><pubDate>Sat, 05 May 2012 16:43:24 +0100</pubDate><category>game</category><category>board game</category><category>gaming</category><category>design</category><category>designer</category><category>theory</category><category>ted talk</category><category>brenda brathwaite</category><category>history</category><category>culture</category><category>society</category></item><item><title>I’m loving this idea for a kind of 3D Carcassone game...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m37gwcz1bj1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’m loving this &lt;a href="http://boardgamegeek.com/article/3461609#3461609"&gt;idea for a kind of 3D Carcassone&lt;/a&gt; game that &lt;a href="http://boardgamegeek.com/user/Steerpike"&gt;Tom Scutt&lt;/a&gt; posted to the Board Game Geek forums. There has to be a great game in there somewhere!&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/21997727796</link><guid>http://grinningcatgames.tumblr.com/post/21997727796</guid><pubDate>Sat, 28 Apr 2012 21:00:00 +0100</pubDate><category>carcassone</category><category>board game</category><category>board</category><category>game</category><category>euro</category><category>eurogame</category><category>prototype</category><category>3d</category><category>cubes</category></item><item><title>Cathedral, by Robert P. Moore, is another rather lovely looking...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m37gkhWI7B1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.cathedral-game.co.nz/"&gt;Cathedral&lt;/a&gt;, by Robert P. Moore, is another rather lovely looking game featuring simple, but beautiful, wooden playing pieces (image from &lt;a href="http://boardgamegeek.com/boardgame/7/cathedral"&gt;Board Game Geek&lt;/a&gt;)&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/21997287944</link><guid>http://grinningcatgames.tumblr.com/post/21997287944</guid><pubDate>Sat, 28 Apr 2012 20:53:05 +0100</pubDate><category>board game</category><category>board</category><category>game</category><category>wood</category><category>wooden</category><category>pieces</category><category>tokens</category><category>craft</category><category>cathedral</category></item><item><title>I came across this image of Joseph Hartwig’s rather...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m33z3zxwRA1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I came across this image of Joseph Hartwig’s rather wonderful 1922 Bauhaus Chess Set via &lt;a href="http://blog.eyemagazine.com/?p=12297"&gt;Eye Blog&lt;/a&gt;&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/21874235824</link><guid>http://grinningcatgames.tumblr.com/post/21874235824</guid><pubDate>Thu, 26 Apr 2012 23:43:10 +0100</pubDate><category>chess</category><category>bauhaus</category><category>design</category><category>game</category><category>board game</category><category>pieces</category><category>schach</category><category>spiel</category><category>wood</category><category>wooden</category></item><item><title>Interesting information about board games publisher contracts</title><description>&lt;a href="http://www.silcom.com/~tomjolly/design.htm"&gt;Interesting information about board games publisher contracts&lt;/a&gt;: &lt;p&gt;Written by board game designer, Tom Jolly.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/21720024552</link><guid>http://grinningcatgames.tumblr.com/post/21720024552</guid><pubDate>Tue, 24 Apr 2012 17:41:00 +0100</pubDate><category>board game</category><category>board games</category><category>game</category><category>gaming</category><category>publishing</category><category>publisher</category><category>contracts</category></item><item><title>A interesting – and well produced – look at interpersonal...</title><description>&lt;iframe src="http://player.vimeo.com/video/40503001" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A interesting – and well produced – look at interpersonal relations between one group of game playing friends (via &lt;a href="http://www.purplepawn.com/2012/04/true-gaming-buddies/"&gt;Purple Pawn&lt;/a&gt;)&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/21719060366</link><guid>http://grinningcatgames.tumblr.com/post/21719060366</guid><pubDate>Tue, 24 Apr 2012 17:18:45 +0100</pubDate><category>board game</category><category>geeks</category><category>gamer</category><category>gaming</category><category>documentary</category></item><item><title>Wil Wheaton, the actor who played the precocious super geek...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/kVKQ3VgGN3o?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Wil Wheaton, the actor who played the precocious super geek character of Wesley Crusher in Star Trek The Next Generation has not only resurfaced (ok, so I’ve been informed he’s been in loads of successful TV shows since, but work with me here…), he’s clubbed together with some of his mates and put together what looks to be a pretty decent internet-only video channel, &lt;a href="http://tabletop.geekandsundry.com/"&gt;Geek and Sundry&lt;/a&gt;. The production values are far higher than you’d expect from a You Tube based video channel and there are some passable names participating (well, if you’re up on your American geek culture anyway).&lt;/p&gt;
&lt;p&gt;Better than that, however, is that they have a bi-monthly show called &lt;a href="http://tabletop.geekandsundry.com/"&gt;Table Top&lt;/a&gt;, dedicated to board games, and here’s the trailer.&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/21506271314</link><guid>http://grinningcatgames.tumblr.com/post/21506271314</guid><pubDate>Sat, 21 Apr 2012 18:02:00 +0100</pubDate><category>geek</category><category>geeks</category><category>geek and sundry</category><category>board games</category><category>gaming</category><category>video</category><category>geek culture</category><category>will wheaton</category><category>wesley crusher</category><category>felicia day</category></item><item><title>Steven Conway and David Coleson at The Spiel have been working...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/R1g2SkWyeuE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Steven Conway and David Coleson at &lt;a href="http://thespiel.net/"&gt;The Spiel&lt;/a&gt; have been working on a documentary about board game design and manufacture called Made For Play – and they’ve just released this trailer. (via &lt;a href="http://www.purplepawn.com/2012/04/made-for-playa-documentary-by-the-spiel/"&gt;The Purple Pawn&lt;/a&gt;)&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/21445171539</link><guid>http://grinningcatgames.tumblr.com/post/21445171539</guid><pubDate>Fri, 20 Apr 2012 19:54:00 +0100</pubDate><category>board game</category><category>game</category><category>gaming</category><category>design</category><category>manufacturing</category><category>publishing</category><category>publisher</category><category>documentary</category><category>video</category><category>film</category><category>spiel</category><category>ludo fact</category></item><item><title>I’ve not had a lot of time to spend on Cheetah 3D – and...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2b39p3kcv1rn3qxfo1_500.jpg"/&gt;&lt;br/&gt; Using Dave Eillis's Studio lighting&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2b39p3kcv1rn3qxfo2_500.jpg"/&gt;&lt;br/&gt; Using the camera light and shadow mat&lt;br/&gt;&lt;br/&gt; &lt;p&gt;I’ve not had a lot of time to spend on Cheetah 3D – and I’m not going to need to do any game token mock ups for a while anyway – but I’ve been enjoying Dave Ellis’s informal tutorials over at &lt;a href="http://www.dave-ellis.co.uk/"&gt;david-ellis.co.uk&lt;/a&gt; and I had a wee play with his studio lighting set up (which I’ve tweaked a little for a more neutral effect).&lt;/p&gt;
&lt;p&gt;I reckon the studio lighting is less flat, more realistic and the shadows are better, but you can see the difference it makes for yourself in the before and after photos above. &lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/20895638676</link><guid>http://grinningcatgames.tumblr.com/post/20895638676</guid><pubDate>Wed, 11 Apr 2012 09:22:00 +0100</pubDate><category>cheetah 3d</category><category>3d</category><category>prototype</category><category>prototyping</category><category>game design</category><category>board game</category></item><item><title>Play testing update</title><description>&lt;p&gt;Following a few recent rule tweaks and optimisations, I&amp;#8217;ve achieved a not insignificant goal: I managed to play the Train Game all the way through. It was a solo test, so perhaps not providing an accurate impression of gameplay, but I found it interesting and enjoyable, with twists and developments that encouraged changes in tactics and kept me engaged. Could it be that I have finally created a game that&amp;#8217;s worth playing?&lt;/p&gt;
&lt;p&gt;Of course, I made a bunch of tweaks to the rules immediately afterwards, but I feel like my faith and hard work has finally been vindicated. It&amp;#8217;s no longer a case of &amp;#8220;Can I make this work?&amp;#8221;, but is instead &amp;#8220;How do I make this game even better?&amp;#8221;&lt;/p&gt;
&lt;p&gt;Happy bunny :)&lt;/p&gt;</description><link>http://grinningcatgames.tumblr.com/post/20836430053</link><guid>http://grinningcatgames.tumblr.com/post/20836430053</guid><pubDate>Tue, 10 Apr 2012 11:40:00 +0100</pubDate><category>board game</category><category>game design</category><category>play testing</category><category>prototype</category><category>prototyping</category><category>geek</category><category>nerd</category><category>gamer</category><category>gaming</category></item></channel></rss>
